Skip to main content

Home/ Teaching of Programming/ Group items tagged program visualization

Rss Feed Group items tagged

Manuel Menezes de Sequeira

Jeliot :: Description - 0 views

  • Jeliot 3 is a Program Visualization application. It visualizes how a Java program is interpreted. Method calls, variables, operation are displayed on a screen as the animation goes on, allowing the student to follow step by step the execution of a program. Programs can be created from scratch or they can be modifyed from previously stored code examples. The Java program being animated does not need any kind of additional calls, all the visualization is automatically generated. Jeliot 3 understands most of the Java constructs and it is able to animate them. Especial effort is currenlty being addressed to animate object oriented features, such as inheritance.
Manuel Menezes de Sequeira

AlgoViz.org | The Algorithm Visualization Portal - 0 views

  •  
    AlgoViz.org is a gathering place for users and developers of algorithm visualizations and animations (AVs). It is a gateway to AV-related services, collections, and resources.
Manuel Menezes de Sequeira

greenfoot.org - 0 views

  • Consider greenfoot as a combination between a framework for creating two-dimensional grid assignments in Java and an integrated development environment (class browser, editor, compiler, execution, etc.) suitable for novice programmers. While greenfoot supports the full Java language, it is especially useful for programming exercises that have a visual element. In greenfoot object visualisation and object interaction are the key elements. If you know BlueJ and a microworld framework (like Karel the Robot or the AP Marine Biology Case Study) consider greenfoot as the best from both: object interaction (BlueJ) and object visualisation (microworlds).
  •  
    An alternative to BlueJ with a much more visual bend that makes it somewhat similar to Scratch.
Manuel Menezes de Sequeira

take-an-advice - Project Hosting on Google Code - 0 views

  • The aim of this project is to create an AspectJ library making it possible to enforce Java coding policies and to express some of the constraints and semantics of UML directly in the code, making it more expressive and allowing these constraints and semantics to be checked either at compile time or at runtime. The library currently supports semantics related to accessibility, design by contract, relations between objects and the nature of the state of objects.
  •  
    It may be a good idea to use Java annotations for expressing constraints and semantics that are usually absent from Java code. This allows compile time or runtime checks to be performed, and coding policies to be automatically enforced. These annotations can also improve the ability of tools such as Visual Tracer to show richer information about the dynamic structure of a program.
1 - 4 of 4
Showing 20 items per page